All rights reserved. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Environment: Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to … Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Ice Mephit from 5e SRD Please review the TOS and Privacy Policy. Please enable JavaScript to get the best experience from this site. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Anyone else think these little guys are awesome little servants to your "Big Bad"? They have that perfect little "conniving" look, I think that they add a whole other element to your campaign bad guy. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Our way of saying thanks! When trained, chromatic drakes serve as effective guards for NPCs. 1E > 5E Conversion Rules. When found in the wild, they … Legal Information. "...I think that they add a whole other ELEMENT you your campaign bad guy.". They may only be CR 1/4, but these frost spirits can stay out of reach and breathe ice on foes from afar, staying just out of reach until they are either cornered or forced to escape. When the mephit dies, it explodes in a burst of lava. Frost Breath (Recharge 6). Speed 20 feet, fly 25 feet. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Death Burst. This isn't even to mention their fly speed, or their breath weapon. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Update your cookie preferences. or below. The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. Frost Breath (Recharge 6): This ice mephit monster can exhales the 15-foot Cone of the cold air. Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Traits. When the mephit dies, it explodes in a burst of jagged ice. False Appearance. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Although they are often described as impish, their elemental origins are apparent. To me, that includes allies and enemies alike, the only time this would not apply, would be if something was immune to slashing damage, such as ochre jelly. Roll20 uses cookies to improve your experience on our site. They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Arcane Innate Spells DC 17, attack +9; Cantrips (1st) chill touch, ray of frost. The mephit can innately cast fog cloud, requiring no material components. All mephits appear as small, winged creatures with more or less humanoid features. When the mephit dies, it explodes in a burst of jagged ice. Death Burst. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ©2020 Wizards. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Each one is about 4 feet tall and weighs about 30 pounds. 331. A Reflex save … Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Arctic, Basic Rules If an ice mephit takes serious damage (reduced to 8 hp or fewer), it drops its once-per-day fog cloud on an area that includes its attacker, then exploits its enemy’s blindness to make its escape, since a blinded melee opponent will have disadvantage on its opportunity attack. Sep 13, 2016 - This Pin was discovered by Miles Dalton. Breath Weapon (Su): 10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. Roll20 Reserve is live with monthly perks for Pro Subscribers. Discover (and save!) While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Open Game Content (place problems on the discussion page). Bestiary: Ice Mephit. Ice mephits speak Common and Auran. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. My question - when these guys explode, does the explosion damage the other ice mephits within range? Ice mephits were mephits composed of air and water. When the mephit dies, it explodes in a burst of jagged ice. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one. They also help us understand how our site is being used. Death Burst. Their disposition depended on their plane of origin, though they were rarely endearing. Mephits were roughly humanoidin appearance and somewhat small; approximately 4 feet (1.2 meters) in height. ECOLOGY. Each and every creature in that specific area must be succeeded on a DC 10 Dexterity saving throw, by taking 5 (2d4) cold damage on a failed save, or else half as much damage on a successful one. Ice mephits come from the Elemental Plane of Air. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.. False Appearance. My DM ruled no, but I'm thinking since it's slashing damage it should? Menu. Breath Weapon [two-actions] (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). Contact Info. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. Ice mephits were mephits composed of air and water. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. By continuing to use our site, you consent to our use of cookies. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. When the mephit dies, it explodes in a burst of jagged ice. They were cold and indifferent, and the most cruel of all the mephits.1 1 History 2 Notable Ice Mephits 3 Appendix 3.1 Appearances 3.2 References 3.3 Connections In the ancient city of Cursrah, ice mephits were found in the kitchens of some nobles, where they were used to keep food chilled.5 Icy-White Eye of the Tempest6 Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components Claws. When the mephit dies, it explodes in a burst of jagged ice. Email John Reyst at jreyst@gmail.com with any errors or requests! Ice Mephit Mephits are capricious elemental tricksters whose idea of a prank is to kill you, or at least cause wanton destruction as a result of their actions. This site works best with JavaScript enabled. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Death Burst: When the mephit dies, it explodes in a burst of jagged ice.Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Fast Healing : An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. I like how drakes fit into the world of D&D as simple, draconic guard dogs. Ice mephits have a cold, aloof demeanor. They are curious, impish creatures with small wings and tiny horns. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Challenge Rating: 2 to 7 I’m talking about draconic drakes here, not the high level bard from the northern wastelands of Toronto, Canada. Special Traits. Innate spellcasting (1/day). Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a … ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. All mephits appear as small, winged creatures with more or less humanoid features. Terms of Service and Privacy Policy Update. Melee [one-action] claw +9 (agile, finesse), Damage 1d4 slashing and 1d4 cold. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Magma Mephit Monster DnD 5E (5th Edition) July 14, 2020 by admin Leave a Comment. Updated Dynamic Lighting now does as much and even more than our legacy system! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. When the mephit dies, it explodes in a burst of jagged ice. Mephits are minor creatures from the elemental planes. Each type of mephit had some form of breathweapon, which could usually do minor ele… When the mephit dies, it explodes in a burst of dust. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or … False Appearance. The mephit exhales fire in a 30-foot line that is 5 feet wide. Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP). Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. Gamemastering‎ > ‎Monsters & Foes‎ > ‎Monsters (Alphabetical)‎ > ‎Monsters (M)‎ > ‎Mephits‎ > ‎ Mephit, Ice. The DC is Constitution-based and includes a +1 racial bonus. They were cold and indifferent, and the most cruel of all the mephits. While they are often described as impish, their elemental origins are apparent at first glance. The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam. They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … When the mephit dies, it explodes in a burst of jagged ice. The cold also causes living creatures to be sickened for 3 rounds. False Appearance. False Appearance. The mephit exhales a 15- foot cone of cold air. Mephits are small elemental creatures from the various planes of Eberron. your own Pins on Pinterest Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on … Innate Spellcasting.(1/Day). Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.As I would rule that in my own campaign, Yes it would deal damage to other mephits in the area as the description says "Each Creature within 5 feet". , pg. When the mephit dies, it explodes in a burst of jagged ice. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. Attributes Of Ice Mephit Monster DnD 5E A type of imp that is usually from, or associated with, some element or pseudo-element. Its innate spellcasting ability is Charisma. 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Dynamic Lighting now does as much and even more than our legacy System ’. Tiny horns ©2020 D & D as simple, draconic guard dogs being used by to... Dc 12 half enable JavaScript to get the best experience from this site cloud of steam melee [ one-action claw...

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